Jack
We had it like this a long time ago and all it created was everyone using it on the same straights, like a driver rather than a manager.
Hi Jack,
I understand your point — that everyone would simply use KERS on the straights, which is basically what happens in modern F1 as well. However, in my humble opinion, I think it is actually better if players need to actively manage and deploy it during the race, rather than saving it for the final lap only.
Right now, DRS is so powerful that it allows drivers to save KERS throughout the race and then use everything on the last lap, which can make the racing feel less exciting and predictable.
If you completely removed DRS and increased KERS recharge by around 5% per lap, I think it would encourage players to stay more engaged with the race and make more strategic decisions during each lap, instead of simply waiting for the end.
As Sergio mentioned, many players currently save KERS for the final lap because DRS is extremely strong, and at the same time it does not really benefit the driver leading in clean air.
My personal suggestions would be either:
Remove DRS entirely and increase KERS recharge by 5% each lap. ( doing that In the future, the percentage system could always be adjusted depending on the level of competition and how players are using KERS in the races)
or
Keep DRS and the current 1% recharge rate, but slightly reduce the power of DRS, especially in long trains of cars, so KERS management becomes more relevant again.
Of course, I understand the second option may be more difficult from a coding and balancing perspective.
apart of that:
And I only mentioned a 5% recharge increase — but imagine if it were even higher, for example 10%.
That could potentially create a much more active racing dynamic, where players would need to stay more engaged throughout the race. It could also help create a clearer distinction between more passive/offline leagues and highly active competitive leagues.
Instead of waiting with fully charged KERS for the final laps, players would be encouraged to fight and make decisions every lap. In a way, it could create a style somewhat similar to (Current Formula 1) or (Current Formula E), where energy management is constantly active — recharge, deploy, recharge, deploy throughout the race.
Of course, this is just an idea for discussion, and in that kind of system I think DRS would probably need to be removed entirely.