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Remove DRS?

Remove DRS?

22.77% (51)
Yes, remove DRS
66.96% (150)
No, keep DRS
9.38% (21)
Make DRS a league rule ON by default
0.89% (2)
Make DRS a league rule OFF by default
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medal 5118
18 days ago

Jack

I'm open to proposals for a replacement system, we can always modify the proposal / poll.



Middle ground is probably just to add it as a league option for boosted leagues and let individual leagues decide for themselves as it's clear there's a decent number of players in favour of removing it and a decent number against
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medal 5151
18 days ago Translate
Anyone who's been playing IGP for more than a couple of months knows what it's like to race without DRS. When it's raining and there's more than 1mm of water on the track, we drive without it.

Does anyone really like it? You have fun for the first few laps, but then you realize your only chance is kers—the only overtaking tool that works properly.

F1 doesn't have Malaysia and Valencia, but we do. F1 doesn't have refuelling or points for the fastest lap, but we do. F1 will charge its battery by losing speed on the straights, so why should we chase it and give up good things? Wait until F1 goes fully electric and see what people want to play;)
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medal 5188
18 days ago Translate

Jack
We had about 15 races fail yesterday, and I have identified the cause and fixed it. I presume you are referring to those races where sent 20 Tokens to everyone impacted? If it is something else, let me know the details and race IDs and I will investigate.




I have heard more reports of this lately but I have not experienced it myself. Are you aware of who is experiencing it and if there is any pattern to their location? I notice you are Argentine, for example, and this is a very long way from our servers.

Eran esos problemas de los que haces mención, Gracias por resolverlo y gracias por responder. 
 
Respecto a la degradación de los pilotos:

My 18-year-old driver lost 6 points at the end of the last race, 4 in driving skills, one in calmness, and one in endurance. I checked the top 10 drivers in the league I'm in, and only 2 of us were affected by the degradation. It doesn't seem right that only one or two managers are penalized and not the rest. Because degradation should affect everyone based on the driver's age they have.

 

Mi piloto de 18 años perdió 6 puntos al final de la última carrera, 4 en el área de habilidades de conducción una en tranquilidad y otra en resistencia, revisé los pilotos del top 10 de la liga en la que estoy y solo 2 fuimos perjudicados por la degradación. No me parece correcto que solo perjudiquen a uno o dos manager y no lo hagan con el resto. Porque la degradación debería afectar a todos según la edad del piloto que tengan



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medal 5372
16 days ago Translate
Today was another rainy, DRS-free race. We just helpless rolled around the track in a bunch, like in Marbula 1, until the difference in car performance stretched the field by tens of unwinnable seconds. At the end, I had connection issues, which burned up half my kers. Oh, the wonderful, wonderful world of intense competition without DRS. What a joke.
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medal 5576
14 days ago
If you are so slow as to be unable to compete without the DRS. Then perhaps you are in the wrong league trying to compete against much higher drivers. If you are .9 a lap slower but able to hold on with DRS you are not racing. In exactly the same way that you are not racing when it is removed. A more competitive league is the solution. 
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medal 5148
14 days ago (Last edited by Frank Thomas 14 days ago)
That tow when being slower can be used as a tool to break from boring running the optimal strategy all the time, though. Also competitive is just when trains form without DRS, as that's when differences get very small and the game more a chess of collecting all those tiny track position, pace and/or boost reserve advantages to prevail. Dropping DRS means lowering a little bit the importance of the skill to do that with keeping 2 cars together with as little pace sacrifice as possible, the need to keep DRS in mind for track position, and loosing some strengths of sacrificing one car to boost the other.

However to keep some chance to escape DRS (or just lure the opponent into using a bit of boost) it needs to stay one zone, though. 

A league rule would enable both worlds, though. I like the game more playing a bit casually with dropping those spreadsheets and enjoy the live managing. So more tools there and less empasis on squeezing the last hundredth (or thousandth sometimes) second out of the car and timing strategy optimal to a tenths litre of fuel is more my alley.
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medal 5151
13 days ago Translate

Anf
If you are so slow as to be unable to compete without the DRS. Then perhaps you are in the wrong league trying to compete against much higher drivers. If you are .9 a lap slower but able to hold on with DRS you are not racing. In exactly the same way that you are not racing when it is removed. A more competitive league is the solution. 



The truth is, the game doesn't end with car building and pre-race preparation. Just as there's a skill level in developing a car and choosing the optimal strategy, there's also a skill level in driving. And using DRS is a key element of the latter. You'll simply have fewer tools and options. Similarly, you could forego the percentage-based research of car stats or the ability to change your racing strategy mid-race. It's possible, but why bother?

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medal 5428
13 days ago
Anf
If you are so slow as to be unable to compete without the DRS. Then perhaps you are in the wrong league trying to compete against much higher drivers. If you are .9 a lap slower but able to hold on with DRS you are not racing. In exactly the same way that you are not racing when it is removed. A more competitive league is the solution. 


Well, it can also be a tool to, for instance hold onto a train of soft tyres when on medium tyres yourself. That’s a strategy to gain an advantage later in race, not just being slow.


As Andrey said, DRS is a powerful weapon in the toolbox of a manager. Alongside the car design, engine, chassis, suppliers, driver, pre-race preparation, boost, push level, race strategy and gut feeling. Take away a tool => less options => more boring
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medal 5096
13 days ago
With a new system available I would say yes, without a new system I say no.

I also want a system where lapped cars cannot use it to get involved in a battle between cars that are one or more laps ahead.
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medal 5576
13 days ago (Last edited by Anf Law 13 days ago)
Slo
Well, it can also be a tool to, for instance hold onto a train of soft tyres when on medium tyres yourself. That’s a strategy to gain an advantage later in race, not just being slow.


As Andrey said, DRS is a powerful weapon in the toolbox of a manager. Alongside the car design, engine, chassis, suppliers, driver, pre-race preparation, boost, push level, race strategy and gut feeling. Take away a tool => less options => more boring

I agree with the sentiment but not the total. And think the regenerating ERS is a much better tool for this than DRS. Once you are out in the lead against those faster cars that pit before you. The undercut of a faster car on a faster/fresher tyre, is just the same thing as having no DRS at all... only you delayed it by 8-12 laps depending on circuit. Once you pit yourself you are miles behind and now have only the ERS. DRS just allowed you to stick around for longer than your actual pace would have allowed. 

The truth is, the game doesn't end with car building and pre-race preparation. Just as there's a skill level in developing a car and choosing the optimal strategy, there's also a skill level in driving. And using DRS is a key element of the latter. You'll simply have fewer tools and options. Similarly, you could forego the percentage-based research of car stats or the ability to change your racing strategy mid-race. It's possible, but why bother?

Again I agree. but not in total. It IS a tool to help you stay with cars you should not be. If you need DRS to be competitive, you are not. A new and better organised league system is the answer. Racing against people you are actually on pace with if the only way to allow the rest of your choices to come to the fore. Your strategy, tyre choice, picking when to push, when to save, ERS usage... or "I lost DRS race is over" I know which i would prefer. 


(Forgive my not tagging, i'm not a regular poster and unfamiliar with the format options)
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medal 5428
13 days ago
Anf
I agree with the sentiment but not the total. And think the regenerating ERS is a much better tool for this than DRS. Once you are out in the lead against those faster cars that pit before you. The undercut of a faster car on a faster/fresher tyre, is just the same thing as having no DRS at all... only you delayed it by 8-12 laps depending on circuit. Once you pit yourself you are miles behind and now have only the ERS. DRS just allowed you to stick around for longer than your actual pace would have allowed. 


Again I agree. but not in total. It IS a tool to help you stay with cars you should not be. If you need DRS to be competitive, you are not. A new and better organised league system is the answer. Racing against people you are actually on pace with if the only way to allow the rest of your choices to come to the fore. Your strategy, tyre choice, picking when to push, when to save, ERS usage... or "I lost DRS race is over" I know which i would prefer. 


(Forgive my not tagging, i'm not a regular poster and unfamiliar with the format options)


Imagine the cars I held onto on first stint pit for medium tyre. They are heavier on fuel (refuelling league) that way no undercut. If you’re able to spend boost wisely and hold onto that drs train, you gain a pace advantage on the last stint, where you can do soft tyres while the others do meds. If you’re able to use some backmarker drs or have the meds waste boost to catch you, that makes for exciting racing. As I said, drs is also a tool in live racing, it can work for you or against you. It’s not invented for slow players so they can hold on.
Anyway, that’s my take on it. I understand you prefer more powerful boost, I’ll agree to disagree 😉
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medal 5576
12 days ago
I think in that scenario the DRS is too much of an important piece of the puzzle is all. The sum of the tools should define the experience. The last lap ERS dump has plagued the game for too long. Even now with regenerating boost, it is still the primary ideology for most i see. Which is as equal of a problem i think. I am simply of the mind that if one option proves to be stronger than all others, to the point that all others are considered lesser to the degree they are ignored as useful... Its an issue. The removal of DRS would not fix the overall game. But i think it would be a better game. The same situation can be true of a tweaked DRS. But the current DRS is too strong. Too often. 

BUT! I am very glad to be able to live in a world where we can agree to disagree and still carry on playing the game with fun and civility! :D
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medal 5151
11 days ago Translate

Anf
Again I agree. but not in total. It IS a tool to help you stay with cars you should not be. If you need DRS to be competitive, you are not. A new and better organised league system is the answer. Racing against people you are actually on pace with if the only way to allow the rest of your choices to come to the fore. Your strategy, tyre choice, picking when to push, when to save, ERS usage... or "I lost DRS race is over" I know which i would prefer. 


Anf, I'd like to ask you one thing, it seems important in the context of this discussion. Are you familiar with the concept commonly referred to as a tandem draft (as it applies to iGP)?
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medal 5576
11 days ago
If you are referring to the act of leapfrogging team mates with DRS to increase the gap over the rest of the field. Yes. If not, please enlighten me!
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medal 5151
10 days ago Translate

Anf
If you are referring to the act of leapfrogging team mates with DRS to increase the gap over the rest of the field. Yes. If not, please enlighten me!



Yes, you understood me absolutely correctly! And therefore, you know that racing in a race where your drivers regularly open their DRS (both in a tandem and in a peloton, where you get double DRS every lap) doesn't necessarily mean you're slower than your rivals. In fact, I know of examples where competitors intentionally slowed down to gain overtaking rights. This means they were actually faster. It's all part of the game of chess, not the desperate attempts of an underdog to stay with the top riders
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medal 5576
10 days ago
I agree, the combination of tactics is vital. But DRS by itself is stronger than almost all others combined in the hands of someone that knows what they are doing. It can be worth a second a lap, every lap. Nothing comes close to it as a viable alternative to combat it. Like the in the early days of IGP when a 7 stop on softs was faster than a 3 on hards. It had to be changed in the name of balance. As a tool it is a welcome addition. Currently it is the only tool that works everywhere, all the time. 
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medal 5334
5 days ago Translate
Greetings.

I personally think that the elimination of DRS should be taken advantage of, not only because it no longer exists in real F1 but also because it would remove a factor that in leagues where there are semi afk managers, they do a lot of damage, free DRS from folds.

It is not a mystery to anyone that there are leagues that allow semi-afk formats, where some leave strategies and run like this, and others live, but this causes if the strategy is bad, the car turns into a turnbuckle, and directly affects the race if it gives DRS to a leader who serves him to save a victory, or DRS to another coming far away and giving him the chance to win.

Since it doesn't exist in F1, it could be removed, and that the game is now based entirely on strategy, moving forward at a pure pace, noting who evolves the car better.

Even, it could become a kind of active aerodynamic, not like DRS, but by improving in technology that section, the car will be better at aerodynamics, which will receive an advantage against rivals.

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medal 5445
3 days ago
Racing in Clear air should always be faster than a DRS train especailly on fresh tyres.
I would also Make boost 25% of what it is now, but have it regen fully over 3 laps.  This will favor online racers and will allow for over or under cuts if used smartly rather than being stuck in a DRS train. 
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medal 5576
2 days ago
The above is a very interesting idea
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