
Anf Law medal 5576 13 days ago (Last edited by
Anf Law 13 days ago)
Slo
Well, it can also be a tool to, for instance hold onto a train of soft tyres when on medium tyres yourself. That’s a strategy to gain an advantage later in race, not just being slow.
As Andrey said, DRS is a powerful weapon in the toolbox of a manager. Alongside the car design, engine, chassis, suppliers, driver, pre-race preparation, boost, push level, race strategy and gut feeling. Take away a tool => less options => more boring
I agree with the sentiment but not the total. And think the regenerating ERS is a much better tool for this than DRS. Once you are out in the lead against those faster cars that pit before you. The undercut of a faster car on a faster/fresher tyre, is just the same thing as having no DRS at all... only you delayed it by 8-12 laps depending on circuit. Once you pit yourself you are miles behind and now have only the ERS. DRS just allowed you to stick around for longer than your actual pace would have allowed.
The truth is, the game doesn't end with car building and pre-race preparation. Just as there's a skill level in developing a car and choosing the optimal strategy, there's also a skill level in driving. And using DRS is a key element of the latter. You'll simply have fewer tools and options. Similarly, you could forego the percentage-based research of car stats or the ability to change your racing strategy mid-race. It's possible, but why bother?
Again I agree. but not in total. It IS a tool to help you stay with cars you should not be. If you need DRS to be competitive, you are not. A new and better organised league system is the answer. Racing against people you are actually on pace with if the only way to allow the rest of your choices to come to the fore. Your strategy, tyre choice, picking when to push, when to save, ERS usage... or "I lost DRS race is over" I know which i would prefer.
(Forgive my not tagging, i'm not a regular poster and unfamiliar with the format options)