Slo
I see you race in a 1 car league so your manufacturing building must be greatly below your manager level for you to be able to run out of parts.
Running out of parts is the consequence of not upgrading the manufacturing building in hq. It’s a management game, so this is a penalty mechanism for the decision to not upgrade it. Or for the decision to spend tokens elsewhere.
What you ask now basically is for the penalty to be more lenient, be halved. It’s like getting a red card in football and asking for it to be turned into a yellow card. Which I don’t support. But that’s just me, my personal opinion, I don’t have any powers.
I think you're missing my point.
Running out of parts is already the penalty by itself. The issue is that the current system doesn't allow players to use the parts they actually have.
If my car requires 40 parts for a full repair and I only have 20, why shouldn't I be able to repair 50% of the damage with those 20 parts? The penalty would still exist because my car would not be fully repaired and I would still suffer the performance consequences.
In real terms, if a car needs four new tyres and I only have two available, I can still replace two tyres. The car is not fully fixed, but it is in a better condition than before.
What I am suggesting is not reducing the penalty, but allowing partial use of available resources. The current system effectively treats 20 available parts and 0 available parts the same way, which doesn't seem logical from either a management or gameplay perspective.
Upgrading the manufacturing building would still be important because players who produce enough parts could fully repair their cars, while those who don't would only be able to repair them partially.