Hey Jacob,
Thank you for sharing your thoughts and feedback about the potential for new tracks.
From a team perspective, the requirements in terms of budget and development manpower to create new full‑3D circuits are extremely high. Our experience shows that developing even one new track in 3D involves not only modelling and rendering the terrain, buildings, and surroundings, but also ensuring real‑time performance, correct scaling, DRS zones, detection points, fuel and tyre wear modelling, and camera systems. Each of these components requires significant artistic and engineering resources.
Even now, improving or redesigning a track at proper scale can take weeks of sustained work from both artists and developers.
Moreover, the 3D system currently must work reliably across a wide range of devices and operating systems, including low‑end hardware and older operating systems. That adds a layer of complexity: heavier 3D assets can cause crashes, lag, or incompatibility on less powerful systems. This is why we continue to prioritise optimised, scalable performance rather than pushing only high‑fidelity visuals.
That said, we’re excited to share that we are actively working on a new track: Netherlands. It’s in production now, and we’ll share more updates as we get closer to release.
Thank you for your understanding, we’re committed to improving the experience for all players while working within these constraints.












