Fogar
The whole race like this
A bit of dirty air is needed to break up the peloton.
Got it. Thanks for the report, because I didn't realise it could be like that! It must be extremely competitive to be so close. I have marked your suggestion approved and will look into a solution.
I will attempt to make overtakes resolve into a winner/loser based on driver skill, aggression etc. This is the correct way to resolve this without corrupting the authenticity of the simulation.
One reason this is possible at all is I have tried my best to not contaminate the racing with anything artificial to achieve such outcomes, I tried to give pure car performance. Also, early in testing with a private group, they complained a lot that overtaking was too difficult, even while boosting, so it was made extremely fluid and easy to go side-by-side, which also contributed to this. The simulation has evolved so much since those tests that I think it is safe to reintroduce more dirty air.