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Training & League Search improvements

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CEO & CTO medal 5531
6 days ago Translate
Training Improvements

  • Training now shows clearer health and progress bars, including your current value and the amount expected from the next healing or training session.

  • Health bars now show the actual whole amount that will be recovered, rather than a decimal hourly rate, so the preview matches what players care about.

  • Group training now targets the skill furthest from its optimal value, instead of allowing tiny hidden atrophy to randomly consume training gains.


We know this has been an annoyance for a long time, e.g. where a driver appears to have 100% on a given skill but could be 99.9% due to atrophy between races. That was confusing and felt like wasted training. This has now been fixed so the selected training group looks for the skill furthest from its target and applies the gain there first.

The new bars are intended to make training easier to understand before spending training or healing. Health shows the current value and the amount that will be added at the next healing step. Progress shows the current training progress and the expected progress from the selected training multiplier, so players can see what the next session is likely to do before confirming it.

League Search Improvements

  • Activity levels are now shown on the League overview, making it easier to judge how active a league is before joining.

  • You can now tap manager/rank and rules areas for more detail, including who is in the league, their ranks, and what each rule means.

  • League filters now behave more naturally, with race time used as a preference and results prioritised by the closest matching time.


These changes should make League Select much clearer and more useful when choosing where to race. We know players have wanted better League filters for a long time, so this update is aimed at making it faster to find leagues that match your preferred schedule, activity level, and style of racing.
md-quotelink
medal 5505
6 days ago Translate
Amazing update Jack, gj
md-quotelink
medal 5074
6 days ago Translate
Finally the game is improving, I can't wait to see during my league race on Saturday. 
md-quotelink
CEO & CTO medal 5531
6 days ago
I've also just rolled out a second layer to the league search update:

You can now filter leagues by league rules, classic mode, offline mode etc.

Jérôme
Finally the game is improving, I can't wait to see during my league race on Saturday. 

I'm just getting started. Wait until you see the stuff I've been working on. 😎
md-quotelink
medal 5694
6 days ago
Unable to join the live race. It says the option is locked because my team is in a live race.. duh, that's why I want to join!
md-quotelink
CEO & CTO medal 5531
5 days ago

Rob
Unable to join the live race. It says the option is locked because my team is in a live race.. duh, that's why I want to join!


I have identified one of the servers in our network was still referencing the old certificate mentioned in this thread:
https://igpmanager.com/forum-thread/65818

This should be resolved now too.
md-quotelink
medal 5661
5 days ago Translate
This update seems very neat! The league search engine is more powerful, and the training features are quite good. However, I have one doubt, what is the criteria of activity levels? What's the difference between an "Active" and a "Very active" league?

Best regards 
md-quotelink
CEO & CTO medal 5531
5 days ago
Eduardo
This update seems very neat! The league search engine is more powerful, and the training features are quite good. However, I have one doubt, what is the criteria of activity levels? What's the difference between an "Active" and a "Very active" league?

Best regards 

The activity scan looks at signals such as managers preparing setup/strategy, joining or checking the live race, and some league interaction around recent races. “Very active” means a high proportion of managers are consistently engaging with races, while “Active” means the league is still healthy and engaged, but with a lower average level of recent participation.

An accompanying page with all the data will be given to hosts soon, so this will not be a mystery. It will be clear how to get your league into each bracket.
md-quotelink
medal 5649
5 days ago Translate
what is the reason of having doctor?!?! will it work in future updates?!
md-quotelink
medal 5079
5 days ago
Hello,
I don't see the offline choice mode in my league filter. Is it only for VIPs?
md-quotelink
medal 5890
5 days ago
What the rule criteria for how long players are active in  league races. obiously there will be occasion when a manager cant join becuase of work and stuff 
md-quotelink
medal 5317
5 days ago
Possible bug:

I think the driver/pit crew training experience bar is sometimes showing incorrectly after the update. Overall it works well, but there are times where it will show 90 current experience and the projected increase says +12, but then the bar does not move until after pressing the Train button again. It will then increase an attribute correctly. I believe it is only a display issue as I think the rate at which my drivers and pit crew get stat increases has remained consistent.

Just something to double check and test.

md-quotelink
medal 5201
5 days ago
Thanx you Info by training drivers. 
Please help by not editor liver no not buy liver formula by ok tokens no funkction buying liver formula by buying liver formula bug by my team liver formula by realised tokens transfer buying to liver no Okay error buy bug for games iGP Manager pleased help by my no activated VIP pass Game to GM player by free play Game iGP Manager to my.
md-quotelink
medal 5872
4 days ago Translate

Jack
Training Improvements

  • Health bars now show the actual whole amount that will be recovered, rather than a decimal hourly rate, so the preview matches what players care about.



  • A couple of days before this update, a cool change appeared, showing health gains down to hundredths of a percent. Now, only whole percentages are shown. Are these new actual values, or just rounding down to the nearest whole number?
    md-quotelink
    medal 5113
    4 days ago

    Jack
    Training Improvements

    • Training now shows clearer health and progress bars, including your current value and the amount expected from the next healing or training session.

    • Health bars now show the actual whole amount that will be recovered, rather than a decimal hourly rate, so the preview matches what players care about.

    • Group training now targets the skill furthest from its optimal value, instead of allowing tiny hidden atrophy to randomly consume training gains.


    We know this has been an annoyance for a long time, e.g. where a driver appears to have 100% on a given skill but could be 99.9% due to atrophy between races. That was confusing and felt like wasted training. This has now been fixed so the selected training group looks for the skill furthest from its target and applies the gain there first.

    The new bars are intended to make training easier to understand before spending training or healing. Health shows the current value and the amount that will be added at the next healing step. Progress shows the current training progress and the expected progress from the selected training multiplier, so players can see what the next session is likely to do before confirming it.

    League Search Improvements

    • Activity levels are now shown on the League overview, making it easier to judge how active a league is before joining.

    • You can now tap manager/rank and rules areas for more detail, including who is in the league, their ranks, and what each rule means.

    • League filters now behave more naturally, with race time used as a preference and results prioritised by the closest matching time.


    These changes should make League Select much clearer and more useful when choosing where to race. We know players have wanted better League filters for a long time, so this update is aimed at making it faster to find leagues that match your preferred schedule, activity level, and style of racing.




    md-quotelink
    CEO & CTO medal 5531
    4 days ago
    Юрий
    A couple of days before this update, a cool change appeared, showing health gains down to hundredths of a percent. Now, only whole percentages are shown. Are these new actual values, or just rounding down to the nearest whole number?

    Actually the decimal value was misleading. It will use an integer value and so I decided to take that misleading value out of the interface.
    md-quotelink
    medal 5604
    1 day ago Translate

    Jack
    Actually the decimal value was misleading. It will use an integer value and so I decided to take that misleading value out of the interface.


    So it we see 6% health gain in an hour it will 100% be 6%, not something between 5.5-5.9, right?
    md-quotelink
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