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Race starts update - LIVE

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CEO & CTO medal 5531
13 days ago Translate
A major refactor to the simulators has just been rolled out to the live service. You can expect the following impacts: 


  • Smooth race starts

  • Moderate position gains/losses on the start (no more teleports forwards or getting stuck)

  • Cars able to race closer together without visual collisions throughout the race

  • This update also critically resolved the only known remaining sim crashing bug, where cars would pile-up after the start. So if you had seen that, you can expect that to be fixed now too on Abu Dhabi, Netherlands and Monaco, for example.

  • Additionally, sim server capacity has been doubled. You should see better latency and have more stable pings in races.


The one known issue created by this update is that grids may not be visually aligned in the 3D race viewer. On the worst impacted tracks, some cars appear to share a grid space. They will still pull away calmly according to their actual grid slot, because it's purely a visual representation issue - the sim actually has them all in separate grid slots and the next viewer update will too. Don't be alarmed, this is expected. To align it requires an app update, so it will be resolved in the next app release.

These improvements apply across W2W 3D and 2D Classic modes.
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medal 5704
13 days ago Translate
Jack
A major refactor to the simulators has just been rolled out to the live service. You can expect the following impacts: 


  • Silky smooth race starts

  • Moderate position gains/losses on the start (no more teleports forwards or getting stuck)

  • Cars able to race closer together without visual collisions throughout the race

  • The only known issue is the grid isn't perfectly aligned to the start line in the 3D viewer, this is expected. To align it requires an app update, so it will be resolved in the next app release.



These improvements apply across W2W 3D and 2D Classic modes.

Additionally, sim server capacity has been doubled. You should see less lag and better latency issues in races.



That is good.


Will be a good idea recover clean wind. Now the leader dont have crean wind effect so the tactic is to slow push so dont give drs, is better be second or third.
Recover clean wind change the mind of no pushing to pushing, and that is the focus on a race, push the max that You can, not show to take always drs.
Ability driver is insignificant, and favourite circuit too... That make no sense to have one driver or another.

And if there are collisions, call safety car lolol
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CEO & CTO medal 5531
13 days ago
So you mean you'd like to see more of a dirty air impact on the cars behind the leader?
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medal 5803
13 days ago Translate
Estoy de acuerdo con el compañero,es fundamental el aire limpio y que un coche pueda marcar su diferencia de ritmo en pista, demasiado tren,las carreras se hacen algo pesadas y aburridas...Deben haber diferencias reales entre coches para poder gestionar el Kers de otra manera no guardarlo para la última vuelta..
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medal 5704
13 days ago Translate
Jack
So you mean you'd like to see more of a dirty air impact on the cars behind the leader?


Now dont have dirty air, that make softs tyres not goods and managers dont like be leader becouse dont have benefits.

Legendary drivers insignificant
Favourite circuit insignificant 

Dirty air like before update is better, becouse now we recharge kers and can compite better
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medal 5803
13 days ago Translate

Jack
So you mean you'd like to see more of a dirty air impact on the cars behind the leader?



Correcto sería muy positivo!!!
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medal 5718
13 days ago Translate
I agree with my colleagues; most races are a train of cars that are decided on the last lap. These days it's rare to see anyone break away from the pack, regardless of their car and tires. 
Thanks!
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medal 5872
13 days ago Translate
Leading is still more advantageous, despite the reduced impact of dirty air. I've seen many times how managers deliberately slow down to let their rivals pass, which slows everyone down. And if you're at the back of the pack, you can't even move at your normal speed. Break away from the pack yourself
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medal 5821
12 days ago Translate
I agree with bringing back the dirty air effect, but I’ve noticed a much bigger problem: in the W2W simulation, cars randomly block each other; up to three cars take corners side-by-side, and often in that situation, even using the boost doesn’t move you forward, you just waste the boost... If I use the boost when the W2W has decided I have to stay stuck in a queue, the system should prevent me from draining the battery!
With W2W, getting stuck is just bad luck; there’s no skill involved... you can lose 3 positions and over 1 second in a single bend. This is leading many championships to return to ‘classic’ mode, undermining all your work on W2W. 
So, OK, bring back the dirty air effect, but first sort out the traffic jams; otherwise, managers starting at the front will gain an advantage and those starting at the back will lose time solely because of random traffic jams.

Thank you for your efforts and for keeping us informed about your work 
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CEO & CTO medal 5531
12 days ago
Rubinho
I agree with bringing back the dirty air effect, but I’ve noticed a much bigger problem: in the W2W simulation, cars randomly block each other; up to three cars take corners side-by-side, and often in that situation, even using the boost doesn’t move you forward, you just waste the boost... If I use the boost when the W2W has decided I have to stay stuck in a queue, the system should prevent me from draining the battery!
With W2W, getting stuck is just bad luck; there’s no skill involved... you can lose 3 positions and over 1 second in a single bend. This is leading many championships to return to ‘classic’ mode, undermining all your work on W2W. 
So, OK, bring back the dirty air effect, but first sort out the traffic jams; otherwise, managers starting at the front will gain an advantage and those starting at the back will lose time solely because of random traffic jams.

I am working on solutions for this precise situation (cars remaining side by side for too long, especially 3-wide). I am working on a smarter overtake resolution so these situations will more naturally resolve.

Today's update should also produce less boost and DRS blocking, hopefully. The simulation should be much more precise about the positioning of cars in packs.

I've been paying close attention to everyone's feedback and pain points with the races and am trying to address as much as I can.

Rubinho
Thank you for your efforts and for keeping us informed about your work 

If you'd like more updates I'm posting more on X:
https://x.com/jackbasford
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medal 5319
12 days ago Translate

Jack
I am working on solutions for this precise situation (cars remaining side by side for too long, especially 3-wide). I am working on a smarter overtake resolution so these situations will more naturally resolve.

Today's update should also produce less boost and DRS blocking, hopefully. The simulation should be much more precise about the positioning of cars in packs.

I've been paying close attention to everyone's feedback and pain points with the races and am trying to address as much as I can.


If you'd like more updates I'm posting more on X:
https://x.com/jackbasford


I don't know if W2W has dirty air impact or not, but yesterday in the 2d classic mode  race was fantastic and notorious. This mode runs smoothly, you can feel the impact of the dirty air, and it's completely playable.
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CEO & CTO medal 5531
12 days ago
Admin
I don't know if W2W has dirty air impact or not, but yesterday in the 2d classic mode  race was fantastic and notorious. This mode runs smoothly, you can feel the impact of the dirty air, and it's completely playable.

Dirty air is still present in all modes, it's probably just more noticeable in classic mode because the cars are single-file and can't avoid it. In W2W they can simply change lanes and avoid it. It's good to hear more positive feedback. Thanks!
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medal 6095
12 days ago Translate

Jack
I am working on solutions for this precise situation (cars remaining side by side for too long, especially 3-wide). I am working on a smarter overtake resolution so these situations will more naturally resolve.

Today's update should also produce less boost and DRS blocking, hopefully. The simulation should be much more precise about the positioning of cars in packs.

I've been paying close attention to everyone's feedback and pain points with the races and am trying to address as much as I can.


If you'd like more updates I'm posting more on X:
https://x.com/jackbasford



A sido muy buena la actualización, al fin hemos podido correr sin ningún incidente, si es capaz de ejecutar esas nuevas mejoras que comentan, quedaría una actualización 2026 muy buena, gran trabajo.
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CEO & CTO medal 5531
12 days ago
Mario
A sido muy buena la actualización, al fin hemos podido correr sin ningún incidente, si es capaz de ejecutar esas nuevas mejoras que comentan, quedaría una actualización 2026 muy buena, gran trabajo.

Fantastic. Thanks for the patience you've shown waiting for these updates, I know your league was one of the worst hit by the start issues. Now it's a thing of the past and we can focus on more fun updates!
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medal 5008
8 days ago
Sorry to disapoint you but this game use to be a racing game in it,s early years now it's a twilight zone wanna be.
Non sense lap times , forced results , the slowest car on track ( 32nd.) gives and cuts the drs at the end to pick the winner of the race.... 😠
And if somehow a player manages to race in a position ahead of what is expected the game cuts the conection or  fiddles with a players gadget.
I am sure of that because it happened to me so often that i had to pay attention on the lap times trying to understand why ...
No coincidence when it did happen was allways a key moment ...
Allways to cut drs and force the end result....
The game should not force final outcome that is wrong.


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CEO & CTO medal 5531
7 days ago
Hi Luis, I can assure you the game does not force outcomes in races in any way. It sounds like you had an unlucky encounter with a backmarker in a race where the leader got DRS? I can appreciate how frustrating that is, I've had it a couple of times myself.

If you have constructive feedback I will be happy to listen.
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medal 5704
7 days ago Translate

Jack
Hi Luis, I can assure you the game does not force outcomes in races in any way. It sounds like you had an unlucky encounter with a backmarker in a race where the leader got DRS? I can appreciate how frustrating that is, I've had it a couple of times myself.

If you have constructive feedback I will be happy to listen.


A solution is put a option in gold leagues to block the race to cars without practices or setup. That will be fantastic, the slow cars and lost lap cars make random the race winner given drs
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medal 5821
7 days ago Translate
I agree with Javier.
Preventing cars that aren’t taking part in free practice from starting could be an excellent solution to fight the practice of farming.
If you don’t start, you don’t earn tokens and you don’t award points to your engine and chassis manufacturers.
There are users with up to 10 accounts, which gives them chassis and engine bonuses!
We’ll probably end up with races featuring fewer cars, but they’d be fairer races.
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