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Feedback: Game Balance & Meta

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medal 5505
29 days ago (Last edited by Darth Maldini 29 days ago) Translate
I have been playing iGP Manager for 2-3 years with a large group of friends. I must say that I am generally pleased with the direction the game has taken after the recent updates. However, there are still areas that need improvement. I’ve compiled a list of issues and suggestions based on my experience:

1. REALISTIC MODE SETUP
While this mode is an exciting addition, its mechanics remain quite vague. I believe a comprehensive guide for this mode is necessary. Specifically, how each setting affects the car during setup should be more transparent. Furthermore, the "Impact" section feels inconsistent with lap times. Clarifying the logic behind this feature would be very helpful.

2. SC / VSC
I have mentioned this on the forums before, but I want to reiterate: Safety Cars and Virtual Safety Cars should be a toggleable option for League Managers. While some players dislike the "luck factor," it would be a vital feature for private leagues looking to add more drama and realism to their races.

3. W2W & DIRTY AIR
The W2W visuals look great on track, but the mechanics currently feel ineffective. Dirty air and slipstream effects should be increased. At the moment, track position and clean air provide almost no advantage; in fact, being in the lead often feels like a disadvantage.

4. DRS
The DRS effect is currently too powerful. Even at Level 10, it provides around a 1.5-second gain per lap, which completely kills strategic diversity. In my league, everyone runs the same common strategy and purposely stays in traffic to benefit from the massive DRS boost. Since dirty air is weak and DRS is overpowered, the only "meta" right now is to sit in a DRS train until the final laps and then dump the full ERS battery. If you try a unique strategy, you lose the DRS train and have no chance of competing. I strongly suggest reducing DRS efficiency by at least 50%. A 1.5s gain is game-breaking.

5. FUEL
Lately, there is a strange discrepancy (0.1 - 0.2 liters) between practice data and race data. This causes cars to either run out of fuel before the last lap or carry 2 laps' worth of extra weight. For example, if practice says 3.2L, the race uses 3.0L, leaving us with 5-6 liters of wasted fuel at the end. This wasn't an issue before, and it makes precise planning very difficult.

6. WEATHER
Since the weather relies on real-time data, many tracks end up having very similar temperatures. I suggest adding an option for League Managers to enable "Randomized Weather." This would make races much more unpredictable and exciting, especially if it creates transitional (damp/drying) track conditions. MM Mobile 3 is a good example in this regard. I think their weather systems are excellent.


md-quotelink
medal 5604
29 days ago Translate
Also atrophy should be removed, especially for the pit crew. I train daily but I can’t keep up with the atrophy. Seriously, it’s just stupid.
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Moderator medal 5195
28 days ago
Nice feedback, to add my thoughts:

1. The setup itself being not too transparent is a good thing, requiring experimenting and not getting it always perfect is realistic after all. However some basic help tooltips what each setting influences (most) would be a good thing. Lap times in practice being of limited help is old, but I need to try the TD Telemetry skill, should help there. Still having some proper training session would be nice there.

2. I agree, even though how much of a factor luck will play will depend on how it'll be done. Also if there will be other settings like no setup = DNS.

3.&4. Those need looking into and some balancing, tyres as well.

5. That sounds like an effect of what I consider a bug: It strongly looks like the practice car isn't using the advanced setup modified DP values, at least not the FE and TE ones. This greatly influences 1 and needs looking into and a fix in my eyes.
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medal 6413
28 days ago
your points on 3 & 4 are the biggest for me. It's almost like car design and strategy is thrown out the window.

You can have a faster car, or have a fresher tire...but you'll still magnet to the car next to you...and worse yet, sometimes you'll just overtake them right before drs. This happens all the time. You can try to boost to clean air...but it's irrelevant on most tracks as the drs train will eventually catch you. 
md-quotelink
CEO & CTO medal 5531
28 days ago
Thanks this is great feedback. I've made a note of it for the coming updates.

I've wanted to add an in-house weather system for a long time, and that's only become possible after some recent changes to the simulator. It will probably require a couple more patches before everything is ready.

SC/VSC were developed previously. The first time it was introduced it wasn't really ready though. It was built by a different developer and at a different time so a lot has changed since then. I think I could finish it in a way that it would work.

W2W needs a bit of polish and we have a particular issue with race starts at the moment that I want to fix before I get to anything else.
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medal 5250
27 days ago Translate

Jack
Thanks this is great feedback. I've made a note of it for the coming updates.

I've wanted to add an in-house weather system for a long time, and that's only become possible after some recent changes to the simulator. It will probably require a couple more patches before everything is ready.

SC/VSC were developed previously. The first time it was introduced it wasn't really ready though. It was built by a different developer and at a different time so a lot has changed since then. I think I could finish it in a way that it would work.

W2W needs a bit of polish and we have a particular issue with race starts at the moment that I want to fix before I get to anything else.



Yeah, definitely don’t rush the SC/VSC feature. Take your time, we don’t want to have the experience we got with w2w.

Race starts and cars getting blocked on the straights should be top priority tbh. I always get blocked under braking and even people I have passed using drs repass me when braking. Also when using boost I get blocked, even by cars that don’t have drs. This means I just end up wasting a lot of percentage points of boost, costing me a better result in the race.
md-quotelink
medal 5250
14 days ago Translate
W2W is just a mess tbh, it’s no fun to race anymore. Constantly getting blocked by other drivers on the straights, even if they are slower. It’s more luck based than anything else. You have to be lucky your cars don’t get thrown back 5 places when braking. I’m seriously considering quitting the game. there’s no point in continuing, I just get upset seeing all these problems and unfair things that happen 
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