
Giuliano Maietta medal 5377 13 days ago
TranslateCosa hai provato a fare?
1 thread, 3 bugs
Cosa è successo invece?
1 thread, 3 bugs: Pit crew atrophy / 2D Netherlands off-track / 2D car monochrome color
Il problema si è verificato durante l'utilizzo di dati Wi-Fi, mobili o entrambi?
Both
Il problema si è verificato nell'App, sul PC o in entrambi?
App
Qual è il modello del tuo dispositivo?
Iphone
Qual è il sistema operativo?
iOS
Qual è il numero di versione del sistema operativo?
iOS 26
Può essere riprodotto il bug?
Pit crew atrophy: I wanted to know if the atrophy (-0.34% per race) is intentional or will it be repaired soon? I ask because the current atrophy is so severe that it doesn't allow for a 5-star pit crew, despite training every day. Given the recent update regarding the pit crew, having a 5-star pit crew is important.
Netherlands 2D Off-Road: In 3D, the track works perfectly, but in 2D, the cars drive almostr the entire lap off-road through sand, grass, and concrete. Can you fix it?
Commenti addizionali:
2D Car Monochrome Color: Cars appear monochrome in 2D instead of their livery colors. Making liveries costs tokens; it's unfair that they only display in 3D, but not in 2D. Can you fix this?

Frank Thomas medal 5046 Moderator 13 days ago
The atrophy is intentional, but looks like it needs tweaking.
Cars being offset in 2D Netherlands (also no preperation data) reports emerge now. Also it seems it's still not selected for random track selection, which is likely the reason the other two didn't appear sooner as few raced there, yet.
The 2D car livery bug is known and a fix was promised already.

Giuliano Maietta medal 5278 12 days ago
Translateperfect, thanks a lot for the clarifications

Klaus Psotta medal 5395 12 days ago (Last edited by
Klaus Psotta 12 days ago)
Does nobody consider the implications of the changes or adjustments that are being made, eg the atrophy of the pit crew mentioned above?
Likewise the driver atrophy: Started off at 10% per race (!), gradually down to less than 1% currently. But Hey, suddenly there is being fiddled with the driver recovery rate, which used to be 5% per hour, to now being between 3 and 7 % per hour. At 3% it takes more than a day for the driver to fully recover, so if you train him after a race to try to make up for the atrophy losses, you end up with a driver not fully recovered for the next race, or you have to spend tokens to accomplish full recovery. So, the problem is still not solved, and will require developer attention once again.
Guys, be realistic. Surely the intent of the game is for a manager to spend his time managing all of the racing variables in order to improve the team, and not to figure out how to best prevent the team from deteriorating into oblivion just because changes seem to be based on gut feel rather than on meticulous consideration. Some simple spreadsheet calculations during development can easily avoid most of the recurring iterative adjustments that are constantly being made on account of bug reports and the like.
Not to mention the cars being offset in the 2D Netherlands races. ONE 2D test lap would have highlighted this, allowing for its rectification before release. However, the developers seem to have been completely unaware of this until now, 3 months into the major update...
And lastly, to my horror, I notice in a separate thread a huge discussion about DRS or NO DRS. What a futile waste of time - Just as with refueling or no refueling, build in a switch to turn DRS ON or OFF, satisfying the preferences of both sides. PROBLEM SOLVED!