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[VOTE] New advanced Setup Impact+ Fix

Would you support/like this new TABLE of SETUP IMPACT? (Jack please read)

79.17% (19)
Yes
20.83% (5)
No
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medal 5449
18 days ago (Last edited by Ruymán Atique teimporta 18 days ago) Translate
Good evening Jack. I hope you're well.

Many people have found the new advanced setup something good in the right direction... just not well explained or user friendly. Let me explain:

- A) The sliders and config variations are ok-ish, still too heavily aligned many of the parameters towards the left limit (I mean hardly moving 2-3 steps most of it, only 2 parameters or so are working as expected).
- B) IMPORTANT: changes in parameters give feedback in thje SETUP IMPACT as a format of "+" or "-" (minus) signed numbers on the table for each lap. But... what does that mean? Nobody has a correlation on how anything affects there. Is it "+" good? Is it bad? Is it always "+" good or bad regardgless of the item, or it varies? 

Instead of this system... Imho... (and as a senior dev but with experience in Ux)...:

SOLUTION for B:  I'd recommend you make it so that the "affefction" table for each run and item... shows the affection in time of lap, concretely in seconds, except for tyre and fuel, that would be in "%" percentage and "Lts/lap". E.g.: If everybody sees that uplifting a car gives -0.2s in acceleration, but +0.1s in handling, and -0.3s in downforce... well... that is MUCH clearer now. Liters and tyre would also be automatically clarified. 

Just my opinion, but I guess this would have much support. 

P.S: If you need support with a prompt for the A.I. system you're working on with this, just give me a heads up, and I'll even provide the "fix" with a couple of steps for you.
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medal 5931
17 days ago Translate

Ruymán
Good evening Jack. I hope you're well.

Many people have found the new advanced setup something good in the right direction... just not well explained or user friendly. Let me explain:

- A) The sliders and config variations are ok-ish, still too heavily aligned many of the parameters towards the left limit (I mean hardly moving 2-3 steps most of it, only 2 parameters or so are working as expected).
- B) IMPORTANT: changes in parameters give feedback in thje SETUP IMPACT as a format of "+" or "-" (minus) signed numbers on the table for each lap. But... what does that mean? Nobody has a correlation on how anything affects there. Is it "+" good? Is it bad? Is it always "+" good or bad regardgless of the item, or it varies? 

Instead of this system... Imho... (and as a senior dev but with experience in Ux)...:

SOLUTION for B:  I'd recommend you make it so that the "affefction" table for each run and item... shows the affection in time of lap, concretely in seconds, except for tyre and fuel, that would be in "%" percentage and "Lts/lap". E.g.: If everybody sees that uplifting a car gives -0.2s in acceleration, but +0.1s in handling, and -0.3s in downforce... well... that is MUCH clearer now. Liters and tyre would also be automatically clarified. 

Just my opinion, but I guess this would have much support. 

P.S: If you need support with a prompt for the A.I. system you're working on with this, just give me a heads up, and I'll even provide the "fix" with a couple of steps for you.


I agree with this approach, having the impact reflected by tenths of a second would be more intuitive. If this change is not possible, a guide or explanation on what each negative/positive number means would be deeply appreciated.

I have managed two "perfect" set ups, at least slide-wise, yet my drivers had very different paces (+20 seconds apart), tyres lifespan was 2-3 laps shorter than usual and ended the race with +3 or +4 liters when I put 1 litre less than needed. For example, if during practice it said 2.26 litres in a 55 laps race, I would need at least 124.3L, I loaded 123L and I did do use the different push levels, yet got around 3 litres left after finishing the race.



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medal 5449
17 days ago Translate
Bump (More votes?)

I don't think only a couple of players are left in here. 

Maybe a comment from Jack regarding this propossal would be nice.

Jack have you read this? 
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medal 5196 CEO & CTO
17 days ago
Most people never visit the forum.

The suggested implementation where lap time impact is estimated is not possible, unfortunately.

What it is showing is the impact on the car design, +1 design point on acceleration, -2 on braking etc. just the same as engine manufacturer and other features. Is there anything about the UI/UX that made it particularly confusing here and not as obvious as the same indicator in other screens?
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medal 5931
16 days ago (Last edited by Bruno Rodríguez 16 days ago) Translate
Jack
Most people never visit the forum.

The suggested implementation where lap time impact is estimated is not possible, unfortunately.

What it is showing is the impact on the car design, +1 design point on acceleration, -2 on braking etc. just the same as engine manufacturer and other features. Is there anything about the UI/UX that made it particularly confusing here and not as obvious as the same indicator in other screens?



Hi Jack, I have been testing the realistic set up in my league.

Firstly, I have noticed that, for fuel economy and tyre degradation, the advanced set up impact is not reflected on the practice lap, leading to confusion.

For example, if my practice lap with mediums shows 6% degradation and 2.15L per lap, I know for experience that I will be able to do about 10 laps before hitting 50%, and the fuel consumption would be around 2.13-2.22 for the different push levels. But if the realistic set up said -30 in tyre economy and +20 to fuel economy, my degradation in race would be massive specially if my tyre deg had only 35 base points and my fuel use would be 2.10 or less per lap. On the first races testing this we had all managers confused, saying their tyres lasted 2-3 laps less than expected and ended up with +6L if fuel. We all have several years of experience on IGP. We then noticed that the realistic set up stats are not reflected on the practice lap tyre and fuel consumption. Having to mentally calculate it for the race is a pain. And I am sure that if more players test it they will think it is just broken.

Suggestion/solution: tyre deg and fuel usage should already reflect the realistic set up impact on each lap letting managers know the expected deg and fuel.

More observations:

- As Ruymán said, most stats are aligned to the left on all circuits so far. I do not know how it is coded, but I would appreciate more variety.

- I tried 2 very different set ups for my drivers ( 2 car league), one following the sliders, trying to have the perfect set up. And the other driver... Well, on vibes, just checking the stats feedback and trying to get what I thought was more important for that circuit. Both drivers had very similar pace. I have to test it more to determine if it was coincidence or not. I like the idea that the sliders area is just a suggestion, but you can still do your own set up and be competitive.

- most stats are always on the negative, not a bad thing, but I would prefer more green, or at least 50-50, I just managed 3 stats on green and about 7 on ted., and the red ones were dramatically negative.

Lastly, a pop up message should be added when you hover/click each icon, explaining what each slider does. For example:

Braking balance: a rear braking balance provides more stability and it lets the car accelerate before when exiting a corner. but the braking is not as powerful. Front balance provides stronger braking, less stability that might affect acceleration on corner exit. 

That's probably too long, but you get the point. Not something direct like + braking - acceleration, but hints on what stats are affected.


Edit with some more feedback:



Today I tried to not follow the light blue areas and set the car up by the numbers at the bottom. I couldn't test all sliders, but I can only say that putting the slider on the light blue area makes your car worse most of the time. This is the feedback I got for the set up above:





Pretty good in my opinion.

My feedback is, either adjust the light blue area to cover a more ideal range, or simply remove it since there is no perfect set up. However I have observed that by increasing tyre pressure psi, I lose -15 in fuel economy but gain +49 in tyres. Not a big fan of tyre economy stat but that's a mega trade if you ask me... It definitely needs some tweaking, but I like it nonetheless.
Thanks!
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medal 5372
16 days ago Translate

Bruno
Today I tried to not follow the light blue areas and set the car up by the numbers at the bottom.



It rained during your race, with precipitation levels around 1mm (the border zone). With all due respect to what you've already done, it would be great to see similar data in classic dry conditions. I'm sure it would be more relevant. Remember how fuel consumption sometimes behaved inappropriately during rainy races at the end of December. And now we're talking about a very new game mode. Thank you in advance
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medal 5931
15 days ago Translate
Юрий
It rained during your race, with precipitation levels around 1mm (the border zone). With all due respect to what you've already done, it would be great to see similar data in classic dry conditions. I'm sure it would be more relevant. Remember how fuel consumption sometimes behaved inappropriately during rainy races at the end of December. And now we're talking about a very new game mode. Thank you in advance


Check these, following the blue areas Vs not following them, for Bahrain, dry race, me and my friend.

 results 1


set up 1

redults following blue guides

[
/url]

Set up following it.
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medal 5449
11 days ago Translate
Yeah... not a correlation. That was my point. And people following the max green values on the bottom graph are getting mixed up results. I've just recommended to "specialize" car for circuits combining I+D <-> chassis <-> setup for race. 
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medal 5576
10 days ago
The impact on the fuel needs to be clearer. In practice my fuel at the last race was calculated at 2.2 but the setup gave +20 to fuel econ. Making the fuel use 2.0. I finished the race with 12 litres of fuel i didnt need, but was the setup correct number. 
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medal 5931
10 days ago Translate

Anf
The impact on the fuel needs to be clearer. In practice my fuel at the last race was calculated at 2.2 but the setup gave +20 to fuel econ. Making the fuel use 2.0. I finished the race with 12 litres of fuel i didnt need, but was the setup correct number. 



I agree, fuel (and tyre) + or - bonuses from the set up are not added to the consumption you see on the practice laps. I am already taking it into account, and if practice shows 2.15 but I have +20 on the set up I assume my consumption is 2.10 or even less.


I understand this is the realistic more hardcore system, but it should be automatically added to the approximation of consumption you get on practice laps. Because otherwise you might finish with 10 extra litres or run out of fuel with 4 laps to go. The same happens with tyres. They might las 2 more laps or 2 less than what you expected from practice runs since the bonus is not applied there.

And I can foresee manager who paid to unlock this feature be completely mad and scream it is bugged when they see their car lacking 5 liters or vice versa.
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